Ars Nouveau vs Occultism
Ars Nouveau and Occultism both sit in Magic, and players weigh them against each other. Both can sit in the same profile as long as the loader and the version line up. 7 versions carry both, 1.18.2 up to 1.21.1. Baileyholl builds one, klikli_dev the other.
Ars Nouveau lists 5 features, Occultism lists 5. Neither mod replaces the other one for one, they overlap and then part ways. 774 people follow Ars Nouveau, 282 follow Occultism. Ars Nouveau needs geckolib and patchouli, Occultism needs geckolib.
| Ars Nouveau | Occultism | |
|---|---|---|
| Category | Magic | Magic |
| Maker | baileyholl | klikli_dev |
| Loaders | Forge, NeoForge | Forge, NeoForge |
| Game versions | 7 (1.18.2 to 1.21.1) | 13 (1.18.2 to 26.2) |
| Needs beside it | geckolib, patchouli | geckolib |
| Sides | client and server | client and server |
| Level | intermediate | intermediate |
| Listed features | 5 | 5 |
Where they differ
- Occultism reaches 6 more game versions here
- Occultism needs fewer files beside it
- Ars Nouveau
- Forge and NeoForge · 1.18.2 to 1.21.1 · intermediate
- Occultism
- Forge and NeoForge · 1.18.2 to 26.2 · intermediate
- Versions with both
- 7, 1.18.2 to 1.21.1
- Needs beside it
- Ars Nouveau: geckolib and patchouli · Occultism: geckolib
Frequently asked questions
Do Ars Nouveau and Occultism work side by side?
Yes, on the 7 game versions that carry both, and only when the loader matches for each. 1.21.1 is the newest of those. They overlap in what they do, so expect two ways to reach the same result.
Which one asks less of me, Ars Nouveau or Occultism?
Both are rated intermediate here, so the difference is in what they add, not in the climb. Occultism also needs fewer files beside it.
Ars Nouveau or Occultism for my loader?
Ars Nouveau builds for Forge and NeoForge and Occultism for Forge and NeoForge. That is the same list on both sides. A jar is built per loader, so the profile you start decides what you can use.