Blood Magic vs Occultism
Blood Magic and Occultism both sit in Magic, and players weigh them against each other. Both can sit in the same profile as long as the loader and the version line up. WayofTime builds one, klikli_dev the other. 2 versions carry both, 1.18.2 up to 1.20.1.
Blood Magic lists 5 features, Occultism lists 5. Neither mod replaces the other one for one, they overlap and then part ways. Blood Magic can be downloaded straight from here. Advanced against intermediate: that is how hard each one is to pick up.
| Blood Magic | Occultism | |
|---|---|---|
| Category | Magic | Magic |
| Maker | WayofTime | klikli_dev |
| Loaders | Forge, NeoForge | Forge, NeoForge |
| Game versions | 16 (1.7.2 to 1.20.1) | 13 (1.18.2 to 26.2) |
| Needs beside it | nothing | geckolib |
| Sides | client and server | client and server |
| Level | advanced | intermediate |
| Listed features | 5 | 5 |
Where they differ
- Blood Magic reaches 3 more game versions here
- Blood Magic needs fewer files beside it
- Blood Magic is rated advanced, Occultism intermediate
- Blood Magic
- Forge and NeoForge · 1.7.2 to 1.20.1 · advanced
- Occultism
- Forge and NeoForge · 1.18.2 to 26.2 · intermediate
- Versions with both
- 2, 1.18.2 to 1.20.1
- Needs beside it
- Blood Magic: nothing · Occultism: geckolib
Frequently asked questions
Do Blood Magic and Occultism work side by side?
Yes, on the 2 game versions that carry both, and only when the loader matches for each. 1.20.1 is the newest of those. They overlap in what they do, so expect two ways to reach the same result.
Which of the two is lighter to start with?
Occultism is rated the lighter of the two. Blood Magic also needs fewer files beside it.
Blood Magic or Occultism for my loader?
Blood Magic builds for Forge and NeoForge and Occultism for Forge and NeoForge. That is the same list on both sides. A jar is built per loader, so the profile you start decides what you can use.