Blood Magic vs Thaumcraft
Blood Magic and Thaumcraft both sit in Magic, and players weigh them against each other. Both can sit in the same profile as long as the loader and the version line up. Blood Magic runs on Forge and NeoForge, Thaumcraft on Forge. Blood Magic covers 16 game versions here, Thaumcraft 5.
Blood Magic lists 5 features, Thaumcraft lists 5. Neither mod replaces the other one for one, they overlap and then part ways. Neither of the two needs a library. Advanced against advanced: that is how hard each one is to pick up.
| Blood Magic | Thaumcraft | |
|---|---|---|
| Category | Magic | Magic |
| Maker | WayofTime | Azanor |
| Loaders | Forge, NeoForge | Forge |
| Game versions | 16 (1.7.2 to 1.20.1) | 5 (1.7.10 to 1.12.2) |
| Needs beside it | nothing | nothing |
| Sides | client and server | client and server |
| Level | advanced | advanced |
| Listed features | 5 | 5 |
Where they differ
- Blood Magic also builds for NeoForge, Thaumcraft does not
- Blood Magic reaches 11 more game versions here
- Blood Magic
- Forge and NeoForge · 1.7.2 to 1.20.1 · advanced
- Thaumcraft
- Forge · 1.7.10 to 1.12.2 · advanced
- Versions with both
- 4, 1.7.10 to 1.12.2
- Needs beside it
- Blood Magic: nothing · Thaumcraft: nothing
Frequently asked questions
Is Blood Magic plus Thaumcraft a problem?
Yes, on the 4 game versions that carry both, and only when the loader matches for each. 1.12.2 is the newest of those. They overlap in what they do, so expect two ways to reach the same result.
Which one asks less of me, Blood Magic or Thaumcraft?
Both are rated advanced here, so the difference is in what they add, not in the climb.
Which loaders do they cover?
Blood Magic builds for Forge and NeoForge and Thaumcraft for Forge. Only one of them covers NeoForge. A jar is built per loader, so the profile you start decides what you can use.