IndustrialCraft 2 vs Mekanism
IndustrialCraft 2 and Mekanism both sit in Tech, and players weigh them against each other. Both can sit in the same profile as long as the loader and the version line up. IndustrialCraft 2 runs on Forge, Mekanism on Forge and NeoForge. IndustrialCraft 2 covers 1 game versions here, Mekanism 20.
IndustrialCraft 2 lists 5 features, Mekanism lists 5. Neither mod replaces the other one for one, they overlap and then part ways. Neither of the two needs a library. Advanced against advanced: that is how hard each one is to pick up.
| IndustrialCraft 2 | Mekanism | |
|---|---|---|
| Category | Tech | Tech |
| Maker | Player | aidancbrady |
| Loaders | Forge | Forge, NeoForge |
| Game versions | 1 (1.12.2 to 1.12.2) | 20 (1.7.10 to 1.21.1) |
| Needs beside it | nothing | nothing |
| Sides | client and server | client and server |
| Level | advanced | advanced |
| Listed features | 5 | 5 |
Where they differ
- Mekanism also builds for NeoForge, IndustrialCraft 2 does not
- Mekanism reaches 19 more game versions here
- IndustrialCraft 2
- Forge · 1.12.2 to 1.12.2 · advanced
- Mekanism
- Forge and NeoForge · 1.7.10 to 1.21.1 · advanced
- Versions with both
- 1, 1.12.2 to 1.12.2
- Needs beside it
- IndustrialCraft 2: nothing · Mekanism: nothing
Frequently asked questions
Is IndustrialCraft 2 plus Mekanism a problem?
Yes, on the 1 game versions that carry both, and only when the loader matches for each. 1.12.2 is the newest of those. They overlap in what they do, so expect two ways to reach the same result.
Which of the two is lighter to start with?
Both are rated advanced here, so the difference is in what they add, not in the climb.
Is one of them on more loaders?
IndustrialCraft 2 builds for Forge and Mekanism for Forge and NeoForge. Only one of them covers NeoForge. A jar is built per loader, so the profile you start decides what you can use.