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Magic Mods

Mystical mods featuring spells, enchantments, rituals, and arcane progression systems.

7 Magic mods stand here, from 7 different makers. The loader, the versions and the maker stand on every Magic page itself. Magic covers 31 game versions here, 1.6.4 through 26.2. 7 of them carry a Forge build.

1 of these Magic mods are rated beginner. A Magic mod for another version will not load, however good it looks. Magic mods here belong on the server as well. Botania is the most followed Magic mod on this list.

rituals on 4, spells on 3 and wands on 2 are the labels that come back most in Magic. Two Magic mods can do the same thing in a different way, so read both pages. 7 makers keep this Magic list moving. 3 Magic mods sit in the middle, rated intermediate.

A Magic page here holds the loader, the versions, the maker and the licence he chose. The figures on a Magic page come from the mod, not from a guess. 1.6.4 is as far back as Magic goes here, 26.2 as far forward. 7 Magic mods want the same file on the server.

Loaders
Forge: 7 · NeoForge: 4 · Fabric: 1
Game versions
1.6.4 to 26.2, 31 in total across Magic
Sides
7 need client and server, 0 are client only
Download here
3 of 7 Magic files are hosted by us, the rest link to their maker
BotaniaIntermediate

A botanical-themed magic mod centered around generating mana from flowers, then using it to power devices and rituals.

forgefabricneoforge
90M
ThaumcraftAdvanced

A classic arcane magic mod with aspect-based research, wand crafting, infusion altars, and thaumic golems.

forge
65M
Blood MagicAdvanced

A dark magic mod revolving around a blood-powered altar system, sacrificial rituals, living armor, and demonic will.

forgeneoforge
50M
Ars NouveauIntermediate

A spell-crafting magic mod where players compose custom spells from modular glyphs, with familiars and enchanting systems.

forgeneoforge
35M
Electroblob's WizardryBeginner

An RPG-style magic mod adding discoverable spell books, wand casting, wizard towers, and a large spell arsenal.

forge
30M
OccultismIntermediate

A spirit-summoning magic mod where players bind demons and djinn to perform tasks like mining, crafting, and transporting items.

forgeneoforge
18M
Mana and ArtificeAdvanced

A magic mod combining spellcasting, ritual crafting, and faction progression with elemental affinities and custom spells.

forge
8M

Frequently asked questions

  1. How many Magic mods are on this page?

    7 Magic mods, made by 7 makers. 7 of them have a Forge build, and together they reach 31 game versions, 1.6.4 up to 26.2.

  2. Which loader do most Magic mods use?

    Forge carries 7 of them, NeoForge carries 4 of them, Fabric carries 1 of them. A Magic jar is built per loader and per version, so the file has to match the profile you start.

  3. Do Magic mods still work on the newest version?

    The newest game version on this Magic list is 26.2, which is the newest release of the game. The oldest is 1.6.4. Each mod page names the versions its maker signed off.

  4. Where does a Magic download come from?

    3 of the 7 Magic files are on our own server, unchanged and with the checksum of the maker's build beside them. The other 4 link to the maker, because his licence keeps every right with him.

  5. Which other lists are there beside Magic?

    Tech, Adventure, World Generation and Utility are the nearest lists, and there are 9 others beside Magic in total. A mod stands in one category here, the one its own page names.

  6. What goes in beside a Magic mod?

    4 of the 7 Magic mods here list another file they need, and patchouli is the one that comes back most. The rest load on their own once the loader and the version match.

  7. How hard are these Magic mods?

    1 are rated beginner, 3 intermediate and 3 advanced. The rating on a Magic page is about how much the mod asks of you before it does something, not about how good it is.