Electroblob's Wizardry
by Electroblob
An RPG-style magic mod adding discoverable spell books, wand casting, wizard towers, and a large spell arsenal.




Download Electroblob's Wizardry
Electroblob keeps every right to Electroblob's Wizardry, so there is no copy of Electroblob's Wizardry here. A copy of Electroblob's Wizardry would need Electroblob's word first. His terms travel with Electroblob's Wizardry, restating them here would only blur Electroblob's Wizardry. The button goes to Electroblob's page, where the newest Electroblob's Wizardry build lands first.
Get Electroblob's Wizardry from ElectroblobOverview
An RPG-style magic mod adding discoverable spell books, wand casting, wizard towers, and a large spell arsenal. Electroblob's Wizardry lists wizard towers with loot among its features. It shares Magic with 6 others. It is built for players who want ready-made spells discovered through exploration. Electroblob files Electroblob's Wizardry under Magic.
Instead of designing spells, you find and upgrade wands and scrolls, making it one of the most approachable magic mods to pick up. Electroblob's Wizardry counts 5 features across 4 versions. It brings spell discovery through exploration. It reaches 1.12.2. It covers 4 game versions.
Electroblob hands out Electroblob's Wizardry from his own page. It includes elemental masteries and artefacts. 6 other Magic mods sit beside Electroblob's Wizardry.
Electroblob tags Electroblob's Wizardry as spells, wands and towers. It counts 5 features across 4 versions. It lists wizard towers with loot too. It brings wand and spell book system. 4 builds carry the Electroblob's Wizardry name.
1.12.2 is the newest game version Electroblob has signed off for Electroblob's Wizardry, and 50 releases have landed since. It shares Magic with 6 others. Forge is the single build Electroblob keeps for Electroblob's Wizardry. It includes wizard towers with loot. It lists spell discovery through exploration among its features.
Mod Loaders
Forge is the only loader that starts Electroblob's Wizardry. It needs one loader, Electroblob's Wizardry ignores the other. It asks for a Forge profile, nothing else loads Electroblob's Wizardry. 8 other mods here carry Electroblob's Wizardry's loader list.
Minecraft Versions
4 game versions carry Electroblob's Wizardry, 1.7.10 at the oldest and 1.12.2 at the newest. A Electroblob's Wizardry jar built for another version will not load Electroblob's Wizardry. It shares Magic with 6 others. Every Electroblob's Wizardry jar targets one version, so Electroblob's Wizardry numbers do not swap.
1.10.2, 1.11.2 and 1.12.2 are the newest game versions with a Electroblob's Wizardry build. Your launcher version and the Electroblob's Wizardry jar version have to match. 50 game releases came out after the newest Electroblob's Wizardry build. It counts 5 features across 4 versions.
Electroblob's Wizardry compared
Electroblob's Wizardry is weighed against 2 other mods here. Each comparison puts the loaders, the game versions and what they need beside each other, without picking a winner.
Key Features
Electroblob's Wizardry brings a focused set of features to the table. Highlights include 170+ unique spells across elements, plus wand and spell book system, with the full list below.
- 170+ unique spells across elements
- Wand and spell book system
- Wizard towers with loot
- Spell discovery through exploration
- Elemental masteries and artefacts
Tags
How to install Electroblob's Wizardry
Electroblob's Wizardry wants Forge and nothing else. It belongs on both sides. It counts 5 features across 4 versions. 1.7.10 to 1.12.2 is the Electroblob's Wizardry range.
- 1Install Forge for the Minecraft version you want Electroblob's Wizardry on. It shares Magic with 6 others. A profile on another version never starts Electroblob's Wizardry. No other loader starts Electroblob's Wizardry.
- 2Nothing has to go in before Electroblob's Wizardry. It includes wizard towers with loot. A fresh profile is enough for Electroblob's Wizardry. The Electroblob's Wizardry page names its own requirements.
- 3Drop the Electroblob's Wizardry jar into the mods folder. The jar goes in whole, Electroblob's Wizardry unpacks nothing. The folder may hold other mods beside Electroblob's Wizardry. The server needs that same Electroblob's Wizardry file.
- 4Start the game and look for Electroblob's Wizardry in the mods list. It has to be on the server too before it counts. It loads on its own once the version matches. No Electroblob's Wizardry entry means the loader or the version is off.
Electroblob's Wizardry runs on 4 game versions, 1.7.10 to 1.12.2. 1.7.10 is as far back as Electroblob's Wizardry goes. It lists 4 game versions. 26.2 is 50 releases past Electroblob's Wizardry.
See our full mod install guideCompatibility & alternatives
Forge run Electroblob's Wizardry today. It includes wand and spell book system. It spans 1.7.10 to 1.12.2. It belongs on both sides. 4 versions carry Electroblob's Wizardry.
Electroblob's Wizardry asks nothing of the rest of your pack. It shares Magic with 6 others. It competes in Magic. Botania and Thaumcraft share the shelf with Electroblob's Wizardry. Iron's Spells 'n Spellbooks and Ars Nouveau cover ground Electroblob's Wizardry also covers.
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