Tech Mods
Industrial and technology mods with machines, automation, energy systems, and processing.
11 Tech mods stand here, from 9 different makers. Open a Tech card and the loader, the versions and the maker are the first things there. 55 listed features across these Tech pages. 3 Tech files sit on our own server.
1 of these Tech mods are rated beginner. Start from your own game version, then look at what Tech offers for it. Create is the most followed Tech mod on this list. Tech mods here belong on the server as well.
energy on 3, machines on 3 and storage on 2 are the labels that come back most in Tech. Where two Tech mods overlap, the difference is in how they do it. 6 Tech mods sit in the middle, rated intermediate. 9 makers keep this Tech list moving.
Every Tech page here names the loader, the game versions, the maker and his licence. A Tech page carries no rounded guesses, only what the mod itself says. The Tech pages carry 55 listed features between them. 3 Tech downloads run through our own server, checksum included.
- Loaders
- Forge: 11 · NeoForge: 10 · Fabric: 4
- Game versions
- 1.4.7 to 26.2, 41 in total across Tech
- Sides
- 11 need client and server, 0 are client only
- Download here
- 3 of 11 Tech files are hosted by us, the rest link to their maker
A mod focused on creating compact, powerful, and automated storage solutions using ME networks and matter-energy conversion.
Tech mod with advanced ore processing, energy generation, digital storage, and high-tech tools and armor.
An expanding tech mod that adds machines, dynamos, augments, and a modular RF energy system for resource processing.
An aesthetics-focused tech mod built around mechanical power, rotational force, and kinetic contraptions for processing and logistics.
The resource and material base for the Thermal series, adding ores, alloys, tools, and mob drops used across Thermal mods.
A retro-futuristic tech mod built around multiblock machines, realistic power distribution with wires, and industrial aesthetics.
A compact tech mod known for its conduit system that allows multiple types of transport in a single block space.
A mass storage mod offering digital item and fluid storage with autocrafting, wireless access, and a clean interface.
The logistics module of the Thermal series, adding item, fluid, and energy ducts with servo and filter configurations.
A programmable computers mod adding Lua-powered computers, turtles, monitors, and networking peripherals.
One of the original Minecraft tech mods, featuring EU power, nuclear reactors, advanced machines, and crop breeding.
Frequently asked questions
How many Tech mods are on this page?
11 Tech mods, made by 9 makers. 11 of them have a Forge build, and together they reach 41 game versions, 1.4.7 up to 26.2.
Which loader do most Tech mods use?
Forge carries 11 of them, NeoForge carries 10 of them, Fabric carries 4 of them. A Tech jar is built per loader and per version, so the file has to match the profile you start.
Do Tech mods still work on the newest version?
The newest game version on this Tech list is 26.2, which is the newest release of the game. The oldest is 1.4.7. Each mod page names the versions its maker signed off.
Can I download Tech mods here?
3 of the 11 Tech files are on our own server, unchanged and with the checksum of the maker's build beside them. The other 8 link to the maker, because his licence keeps every right with him.
Where do I look if Tech is not it?
Magic, Adventure, World Generation and Utility are the nearest lists, and there are 9 others beside Tech in total. A mod stands in one category here, the one its own page names.
Does a Tech mod come alone?
4 of the 11 Tech mods here list another file they need, and cofh-core is the one that comes back most. The rest load on their own once the loader and the version match.
What level are the Tech mods on this page?
1 are rated beginner, 6 intermediate and 4 advanced. The rating on a Tech page is about how much the mod asks of you before it does something, not about how good it is.