Entity Culling
by tr7zw
Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas.




Download Entity Culling
tr7zw keeps every right to Entity Culling under LicenseRef-All-Rights-Reserved, so there is no copy of Entity Culling here. A copy of Entity Culling would need tr7zw's word first. His terms travel with Entity Culling, restating them here would only blur Entity Culling. The button goes to tr7zw's page, where the newest Entity Culling build lands first.
Get Entity Culling from tr7zwOverview
Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas. Entity Culling lists significant fps gain in bases among its features. It rates beginner to pick up. It brings async occlusion culling for entities. Tr7zw files Entity Culling under Performance.
It skips rendering entities and block entities hidden behind blocks, recovering frames in exactly the situations that usually cause lag. Entity Culling counts 5 features across 5 versions. It brings configurable culling thresholds. It reaches 1.21.1. It covers 5 game versions.
tr7zw hands out Entity Culling from his own page. It includes no visual artifacts in normal play. It ships under all rights reserved. 1 pack here ships Entity Culling. 3 people watch Entity Culling for updates.
tr7zw tags Entity Culling as entities, culling and fps. It shares Performance with 12 others. It brings skips rendering hidden block entities. It lists significant fps gain in bases too. 2 builds carry the Entity Culling name.
1.21.1 is the newest game version tr7zw has signed off for Entity Culling, and 14 releases have landed since. It spans 1.12.2 to 1.21.1. Crucial 2 already ships Entity Culling in its own list. 1.12.2 is the oldest game version this Entity Culling list reaches back to. It includes significant fps gain in bases.
Mod Loaders
Entity Culling ships a separate build for each of Forge, Fabric and NeoForge. It needs one loader, Entity Culling ignores the other. 1 pack and 3 loaders carry Entity Culling. Tr7zw counts 2 published Entity Culling builds.
Minecraft Versions
5 game versions carry Entity Culling, 1.12.2 at the oldest and 1.21.1 at the newest. A Entity Culling jar built for another version will not load Entity Culling. It reaches further than 116 mods here. Tr7zw signed Entity Culling off for 1.21.1, 14 releases before 26.2.
1.20.1, 1.20.4 and 1.21.1 are the newest game versions with a Entity Culling build. Your launcher version and the Entity Culling jar version have to match. It counts 5 features across 5 versions. Each number exists per loader, so 15 Entity Culling combinations in all.
Release history
tr7zw has published 2 Entity Culling builds, the first on 2025-08-27 and the newest on 2025-08-27. The date says when Entity Culling last moved, not how long it will keep working. 2 of them are full releases, the rest are test builds of Entity Culling. 2 Entity Culling builds went out in 2025.
| Build | Published | For | Downloads |
|---|---|---|---|
| 1.12.2-6.5.0 | 2025-08-27 | Forge · 1.12.2 | 19K · 0.1 MB |
| 1.16.5-2.1.7 | 2025-08-27 | Forge · 1.16.5 | 2K · 0.1 MB |
2025: 2 builds
Key Features
Entity Culling brings a focused set of features to the table. Highlights include async occlusion culling for entities, plus skips rendering hidden block entities, with the full list below.
- Async occlusion culling for entities
- Skips rendering hidden block entities
- Significant FPS gain in bases
- Configurable culling thresholds
- No visual artifacts in normal play
Tags
How to install Entity Culling
Entity Culling takes one of Forge, Fabric and NeoForge. 1.12.2 to 1.21.1 is the Entity Culling range. Nothing else goes in with Entity Culling. It runs client side only.
- 1Install Forge for the Minecraft version you want Entity Culling on. It lists 5 of them, 1.12.2 to 1.21.1. Forge, Fabric and NeoForge each work for Entity Culling, one at a time. A profile on another version never starts Entity Culling.
- 2Nothing has to go in before Entity Culling. Tr7zw lists no library under Entity Culling. It includes significant fps gain in bases. A fresh profile is enough for Entity Culling.
- 3Drop the Entity Culling jar into the mods folder. The jar goes in whole, Entity Culling unpacks nothing. A pack with Entity Culling already has that file in place. Only your own client needs Entity Culling.
- 4Start the game and look for Entity Culling in the mods list. It shows nothing on a server list, it is client side. The log names the file when Entity Culling refuses. 1 pack and 3 loaders carry Entity Culling.
Entity Culling runs on 5 game versions, 1.12.2 to 1.21.1. It lists 5 game versions. 1.12.2 is as far back as Entity Culling goes. Each Entity Culling jar is built per version.
See our full mod install guideCompatibility & alternatives
Forge, Fabric and NeoForge run Entity Culling today. It includes skips rendering hidden block entities. It stops at 1.21.1. 5 versions carry Entity Culling. It runs client side only.
sodium and immediately-fast sit well next to Entity Culling. It spans 1.12.2 to 1.21.1. No shared library ties Entity Culling down. Dynamic FPS and More Culling cover ground Entity Culling also covers. Sodium and Lithium share the shelf with Entity Culling.
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