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Entity Culling

by tr7zw

Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas.

Category
Performance
Complexity
Beginner-Friendly
Downloads
40M
Sides
Client

Overview

Entity Culling is a performance mod created by tr7zw. Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas. As a performance mod it concentrates on frame rate, loading times, and memory use, and it has been downloaded around 40 million times, which puts it among the options players reach for in this space.

Entity Culling is built for players whose frame rate drops near farms, crowds, or large bases. It skips rendering entities and block entities hidden behind blocks, recovering frames in exactly the situations that usually cause lag. It is approachable enough to drop into a world and use right away, with little setup required.

The mod is available for Forge, Fabric, and NeoForge, so it fits a range of modpacks and launchers. It currently supports Minecraft 1.20.1, 1.20.4, and 1.21.1, spanning the 1.20.1 to 1.21.1 releases. It is a client-side mod, which means you can add it to your own game for personal benefit even when the server you join does not run it.

Mod Loaders

Minecraft Versions

1.20.11.20.41.21.1

Key Features

Entity Culling brings a focused set of features to the table. Highlights include async occlusion culling for entities, plus skips rendering hidden block entities, with the full list below.

Tags

#entities#culling#fps#rendering

How to install Entity Culling

Entity Culling supports Forge, Fabric, and NeoForge; pick one loader (you cannot mix them) and install it for your chosen Minecraft version. It is built for Minecraft 1.20.1, 1.20.4, and 1.21.1, so make sure your profile uses one of those versions.

  1. 1Choose and install one mod loader from Forge, Fabric, and NeoForge for a Minecraft version this mod supports (1.20.1, 1.20.4, and 1.21.1).
  2. 2Check the download page for any required libraries. Entity Culling lists no hard dependencies here, but it is always worth confirming for your exact version.
  3. 3Drop the Entity Culling .jar file into your instance's mods folder. On a server, place it in the server's mods folder instead, and each player who wants it adds it to their own client.
  4. 4Launch the game with that loader profile and confirm Entity Culling appears in the in-game mods list; if it does not load, re-check the loader, the Minecraft version, and any library requirements.

Supported Minecraft versions: 1.20.1, 1.20.4, and 1.21.1. Always download the build that matches your version exactly, as mod files are version-specific.

See our full mod install guide

Compatibility & alternatives

Entity Culling works particularly well alongside Sodium and ImmediatelyFast. Because it ships for both Fabric and Forge-family loaders, it slots into most popular modpacks regardless of which side they are built on.

As a performance mod, Entity Culling is meant to improve how the game runs rather than change gameplay, so it is generally safe to combine with other optimisation mods.

If you are comparing options, similar mods include Dynamic FPS and More Culling. They cover comparable ground, so the right choice usually comes down to your loader, version, and the rest of your pack.

Frequently asked questions

What does the Entity Culling mod do?

Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas. It is a performance mod by tr7zw, aimed at players whose frame rate drops near farms, crowds, or large bases.

Is Entity Culling Forge or Fabric?

Entity Culling supports Forge, Fabric, and NeoForge. You only install it on one of these loaders, never several at once, so choose the one your pack uses.

What Minecraft versions does Entity Culling support?

Entity Culling supports Minecraft 1.20.1, 1.20.4, and 1.21.1. Be sure to download the file built for your specific version, since mod jars are not interchangeable across versions.

Does Entity Culling need any dependencies?

No, Entity Culling lists no required mod dependencies here, so it works as a standalone install. It is still wise to confirm on the download page for your exact version.

Can I use Entity Culling on a multiplayer server?

Yes. Entity Culling is client-side, so you can run it yourself on any server, even one that does not have the mod, since it does not require server support.

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