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Entity Culling

by tr7zw

Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas.

Entity Culling Minecraft mod screenshot, published by tr7zw in Performance
Entity Culling logo on a wall of inventory slots, drawn for this Entity Culling pageEntity Culling with the loaders and versions it runs on, drawn for this Entity Culling pagethe game versions Entity Culling covers, drawn for this Entity Culling page
Category
Performance
Complexity
Beginner-Friendly
Downloads
40M
Sides
Client

Download Entity Culling

tr7zw keeps every right to Entity Culling under LicenseRef-All-Rights-Reserved, so there is no copy of Entity Culling here. A copy of Entity Culling would need tr7zw's word first. His terms travel with Entity Culling, restating them here would only blur Entity Culling. The button goes to tr7zw's page, where the newest Entity Culling build lands first.

Get Entity Culling from tr7zw

Overview

Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas. Entity Culling lists significant fps gain in bases among its features. It rates beginner to pick up. It brings async occlusion culling for entities. Tr7zw files Entity Culling under Performance.

It skips rendering entities and block entities hidden behind blocks, recovering frames in exactly the situations that usually cause lag. Entity Culling counts 5 features across 5 versions. It brings configurable culling thresholds. It reaches 1.21.1. It covers 5 game versions.

tr7zw hands out Entity Culling from his own page. It includes no visual artifacts in normal play. It ships under all rights reserved. 1 pack here ships Entity Culling. 3 people watch Entity Culling for updates.

tr7zw tags Entity Culling as entities, culling and fps. It shares Performance with 12 others. It brings skips rendering hidden block entities. It lists significant fps gain in bases too. 2 builds carry the Entity Culling name.

1.21.1 is the newest game version tr7zw has signed off for Entity Culling, and 14 releases have landed since. It spans 1.12.2 to 1.21.1. Crucial 2 already ships Entity Culling in its own list. 1.12.2 is the oldest game version this Entity Culling list reaches back to. It includes significant fps gain in bases.

Mod Loaders

Entity Culling ships a separate build for each of Forge, Fabric and NeoForge. It needs one loader, Entity Culling ignores the other. 1 pack and 3 loaders carry Entity Culling. Tr7zw counts 2 published Entity Culling builds.

Minecraft Versions

5 game versions carry Entity Culling, 1.12.2 at the oldest and 1.21.1 at the newest. A Entity Culling jar built for another version will not load Entity Culling. It reaches further than 116 mods here. Tr7zw signed Entity Culling off for 1.21.1, 14 releases before 26.2.

1 Entity Culling build carry 1.12:1.12.2
Entity Culling covers 1.16 in 1 build:1.16.5
1.20 holds 2 Entity Culling jars:1.20.11.20.4
1.21 runs Entity Culling, 1 build:1.21.1

1.20.1, 1.20.4 and 1.21.1 are the newest game versions with a Entity Culling build. Your launcher version and the Entity Culling jar version have to match. It counts 5 features across 5 versions. Each number exists per loader, so 15 Entity Culling combinations in all.

Release history

tr7zw has published 2 Entity Culling builds, the first on 2025-08-27 and the newest on 2025-08-27. The date says when Entity Culling last moved, not how long it will keep working. 2 of them are full releases, the rest are test builds of Entity Culling. 2 Entity Culling builds went out in 2025.

The most recent Entity Culling builds published by tr7zw
BuildPublishedForDownloads
1.12.2-6.5.02025-08-27Forge · 1.12.219K · 0.1 MB
1.16.5-2.1.72025-08-27Forge · 1.16.52K · 0.1 MB

2025: 2 builds

Key Features

Entity Culling brings a focused set of features to the table. Highlights include async occlusion culling for entities, plus skips rendering hidden block entities, with the full list below.

  • Async occlusion culling for entities
  • Skips rendering hidden block entities
  • Significant FPS gain in bases
  • Configurable culling thresholds
  • No visual artifacts in normal play

Tags

#entities#culling#fps#rendering

How to install Entity Culling

Entity Culling takes one of Forge, Fabric and NeoForge. 1.12.2 to 1.21.1 is the Entity Culling range. Nothing else goes in with Entity Culling. It runs client side only.

  1. 1Install Forge for the Minecraft version you want Entity Culling on. It lists 5 of them, 1.12.2 to 1.21.1. Forge, Fabric and NeoForge each work for Entity Culling, one at a time. A profile on another version never starts Entity Culling.
  2. 2Nothing has to go in before Entity Culling. Tr7zw lists no library under Entity Culling. It includes significant fps gain in bases. A fresh profile is enough for Entity Culling.
  3. 3Drop the Entity Culling jar into the mods folder. The jar goes in whole, Entity Culling unpacks nothing. A pack with Entity Culling already has that file in place. Only your own client needs Entity Culling.
  4. 4Start the game and look for Entity Culling in the mods list. It shows nothing on a server list, it is client side. The log names the file when Entity Culling refuses. 1 pack and 3 loaders carry Entity Culling.

Entity Culling runs on 5 game versions, 1.12.2 to 1.21.1. It lists 5 game versions. 1.12.2 is as far back as Entity Culling goes. Each Entity Culling jar is built per version.

See our full mod install guide

Compatibility & alternatives

Forge, Fabric and NeoForge run Entity Culling today. It includes skips rendering hidden block entities. It stops at 1.21.1. 5 versions carry Entity Culling. It runs client side only.

sodium and immediately-fast sit well next to Entity Culling. It spans 1.12.2 to 1.21.1. No shared library ties Entity Culling down. Dynamic FPS and More Culling cover ground Entity Culling also covers. Sodium and Lithium share the shelf with Entity Culling.

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Frequently asked questions

  1. Entity Culling logo beside a feather

    What does Entity Culling actually do?

    Skips rendering entities and block entities that are not visible to the player, improving FPS in entity-heavy areas. Entity Culling brings async occlusion culling for entities. It names 5 features, Async occlusion culling for entities first. Tr7zw files Entity Culling under Performance.

  2. Entity Culling logo beside a anvil

    Which loader does Entity Culling take?

    Entity Culling builds exist for Forge, Fabric and NeoForge. It includes skips rendering hidden block entities. It lists async occlusion culling for entities among its features. 1 pack and 3 loaders carry Entity Culling.

  3. Entity Culling logo beside a clock

    Which releases does Entity Culling cover?

    Entity Culling covers 5 releases, 1.12.2 to 1.21.1. It lists significant fps gain in bases among its features. It reaches 1.21.1. 1.12.2 is the oldest Entity Culling names.

  4. Entity Culling logo beside a compass

    Has Entity Culling reached 26.2?

    Not yet: Entity Culling halts at 1.21.1. Pin 1.21.1 to keep Entity Culling. 1.21.1 still runs Entity Culling. 26.2 has no Entity Culling build.

  5. Entity Culling logo beside a chain

    What does Entity Culling depend on?

    No, Entity Culling stands alone. It includes no visual artifacts in normal play. It spans 1.12.2 to 1.21.1. It lists configurable culling thresholds among its features.

  6. Entity Culling logo beside a beacon

    Who needs Entity Culling installed?

    Yes, Entity Culling is yours alone. It runs client side, any server takes you. Nobody else needs Entity Culling installed.

  7. Entity Culling logo beside a writable book

    What may I do with Entity Culling?

    tr7zw publishes Entity Culling under all rights reserved. It brings skips rendering hidden block entities. It includes async occlusion culling for entities. 1 pack and 3 loaders carry Entity Culling.

  8. Entity Culling logo beside a chest

    Where is Entity Culling preinstalled?

    Crucial 2 lists Entity Culling. 1 pack here names Entity Culling. Crucial 2 brings Entity Culling configured.

  9. Entity Culling logo beside a bookshelf

    What sits beside Entity Culling?

    Entity Culling shares its Performance shelf with Sodium, Lithium and Embeddium. It lists configurable culling thresholds among its features. It shares Performance with 12 others. Your loader decides, not Entity Culling.